After some brainstorming sessions we settle in an old idea with a twist. The game will center in labyrinth crawling, one after another, being every one more challenging than the previous. Based in how you resolved the labyrinth you will discover the reason because you are resolving the mazes and what is your final goal.

Among the story mode the system must be open, in order of adding content in the future, and there should be a free roaming mode where you can resolve different mazes just for fun.