With a playable version, we are feeling more relaxed in the programming section so we center ourselves in the graphic section. We will use 3D objects to represent the tiles that form the maze, switching these objects when you change from one level to another. For example, in the first level you are in a bush maze, so we will use walls with rounded corners to replicate the way these mazes are made. Also we are going to use some objects as atrezzo, diseminated along the maze to provide some clues of the path you made.

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