Dialog system remade. Now it doesn't stop the game till you touch the screen. The dialog screen will show and hide relative to the proximity of a item or character. We added a test item. It is a treasure you have to collect in order to end the level, so the character will refuse to take the exit if you haven't found the treasure. When you end the maze you will enter a new maze bigger than the former one. This start to feel like a game.

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