Taking account the original idea  of random labyrinths, we developed a random maze generator, mixing some classic maze generator algorithms with the addition of  an utility to insert open rooms and loops to avoid brute force solvers

In a first iteration we thought the better score for solve the maze was if you discover the 100%, turning on some torches along the maze before leaving, but now we think it should be better the opposite way... The less maze you crawl, the more score you get, so you are rewarded for finding the fastest way to finish. Even so you still might want light the torches to make it easier find the exit.

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