Now we are centered in the art section. Specifically music and animation.

In the music hand, we are chosing tracks, cutting, adjusting, looping... In the animation hand we are drawing animations for the main character talking, walking, getting angry, frightening... a crazy amount of frames that are needed even for a few seconds action, but we think it is worth by looking at the final results.

To implement these animations to the game, we are using a layer system, so the animations are divided in "background", "static parts", "moving parts" and "foreground". This allow us to reuse parts of the animations, using different backgrounds or applying different lights without having to have repeated frames where only one thing changed.

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